Description or summary of the book: With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.
Estimated reading time (average reader): 53H34M23S
Other categories, genre or collection: Graphical & Digital Media Applications, Games Development & Programming, Digital Animation
Available formats: WORD, ODT, TXT, EPUB, TXTz, PDF, DOC, BMP. Compressed in DMG, TGZ, CHM, RAR, ZIP, ARC, TZ
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